An Educator’s Guide to Using Game Mechanics for the Win

Research indicates that worldwide revenues for game-based learning will climb from $2.6 billion in 2016 to $7.3 billion by 2021. This dramatic rise is proof enough that games are an exceptional learning aid. Since enough has been spoken about the usefulness of games for learning, I shall refrain from sharing further thoughts on the same, and instead talk about something equally significant but less explored – the usefulness of game mechanics in educational game design.  
Players seek risks, challenges, rewards, and recognition when they play a game. Application of various game mechanics to learning experiences can help fulfill these ‘human motivations’. When you design a learning game, you need to choose mechanics that seem appealing for your students, whilst also ensuring that they gel well with the context and the overall learning objectives. While there are many prevalent mechanics, we shall only be talking about some common ones in this blog. I shall also list down relevant game ideas that generally employ these mechanics. Here we go:
Points

We all know what points are. Simply put, they are running numerical value related to your actions. Points are generally perceived as a form of ‘feedback’ or ‘rewards’ in learning games.

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